Cookie Consent by pokeonecommunity.com
Total: 233

A - B - C - D - E - F - G - H - I - J - K - L - M - N - O - P - Q - R - S - T - U - V - W - X - Y - Z - All

Name
Effect
As long as the weather is sunny, for example after using Sunny day, the Pokémon´s speed stat doubles.
Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats.
Eliminates the effects of weather.
When a Pokémon with this Ability is hit by a damage-dealing move (except Struggle and Shadow moves), Color Change will change the Pokémon's own type to the type of the move that it was hit by. Color Change does not activate if the Pokémon's substitute is hit.

Even if the Pokémon with Color Change has two types, it will only have a single type after the effect is applied. If a Pokémon with this Ability is hit by Weather Ball during shadowy aura, it will become Normal-type.

Color Change will activate after the last hit of a multi-strike move. Future Sight and Doom Desire activate Color Change when they hit (they do not activate Color Change when used).

Status conditions are inflicted before Color Change activates. As a result, even if Color Change would make the Pokémon become a type that is immune to the status condition, the Pokémon can still be afflicted with the status condition; for example, a Pokémon with Color Change that is hit by Poison Sting has a chance to be poisoned before it becomes Poison-type.

Color Change will not activate when the Pokémon is hit by a typeless Revelation Dancen.
This Pokemon cannot be statused, and is considered to be asleep. Moongeist Beam, Sunsteel Strike, and the Mold Breaker, Teravolt, and Turboblaze Abilities cannot ignore this Ability.
Boosts the Sp. Atk stat sharply when a stat is lowered.
Compound Eyes raises accuracy by 30% of a move's original accuracy in battles. This means that Thunder, for example, has 91% accuracy as opposed to the usual 70% (70 x 1.3 = 91%). A move with a theoretical accuracy of 77% or higher will have its accuracy set to 100% (77% x 1.3 = 100.1%).
Makes stat changes have an opposite effect.
Corrosion allows the user to inflict poison on any Pokémon regardless of type, allowing them to poison Poison and Steel-type Pokémon.

If a Poison- or Steel-type Pokémon with Corrosion holds a Toxic Orb, it will badly poison itself. A Pokémon with Corrosion can poison Poison- and Steel-type Pokémon if it uses Fling while holding a Toxic Orb or a Poison Barb.

This Ability has no effect on Toxic Spikes. It does not allow the Pokémon with this Ability to poison a Pokémon with Immunity. Corrosion does not allow the Pokémon with this Ability to damage
-type Pokémon with
-type moves.

If the Pokémon with this Ability uses a move, and that move gets reflected by the target due to Magic Coat or Magic Bounce, the reflected move will not be able to poison
- or
-type Pokémon. If a
- or
-type Pokémon with this Ability poisons a target with Synchronize, Synchronize will not be able to affect the Pokémon with this Ability.
May disable a move used on the Pokémon.
There is a 30% chance a Pokemon making contact with this Pokemon will become infatuated if it is of the opposite gender.
Damp prevents all Pokémon from using Self-Destruct, Explosion, and Mind Blown; if a Pokémon attempts to use one of these moves, it will fail and the user will not faint or take damage. Additionally, Damp prevents the Ability Aftermath from doing damage when the Pokémon with Aftermath faints.

Damp affects non-adjacent Pokémon in Triple Battles.
When another Pokémon uses a dance move, it can use a dance move following it regardless of its Speed.
While this Pokemon is active, the power of
-type moves used by active Pokemon is multiplied by 1.33.
While this Pokemon is active, priority moves from opposing Pokemon targeted at allies are prevented from having an effect.
Halves the Pokémon's Attack and Sp. Atk stats when its HP becomes half or less.
Boosts the Pokémon's Attack stat sharply when its stats are lowered.
On switch-in, the weather becomes strong winds that remove the weaknesses of the
type from
-type Pokemon. This weather remains in effect until this Ability is no longer active for any Pokemon, or the weather is changed by Desolate Land or Primordial Sea.
On switch-in, the weather becomes extremely harsh sunlight that prevents damaging
-type moves from executing, in addition to all the effects of Sunny Day. This weather remains in effect until this Ability is no longer active for any Pokemon, or the weather is changed by Delta Stream or Primordial Sea.
If a Mimikyu in its Disguised Form is hit by a damaging attack or hits itself in confusion, Disguise prevents the move from calling the damage formula. The move will thus deal no damage, and type effectiveness will not be calculated (except in case of an immunity, which prevents Disguise from triggering since the move will not hit in the first place). When this effect activates, the message, "Its disguise served it as a decoy!" is displayed, Mimikyu changes to its Busted Form, and finally the message, "<Name>'s disguise was busted!" is displayed. If Mimikyu's type had been changed beforehand, it is restored to
/
when it changes to its Busted Form.

Mimikyu remains in Busted Form if it is switched out, but reverts to Disguised Form outside of battle. If a Mimikyu faints and is revived, it will be revived in its Disguised Form and Disguise will be able to activate again.

Disguise will not protect against entry hazards or weather damage. Disguise activates at the first strike of a multi-strike move such as Water Shuriken and will not block damage from remaining strikes. Disguise only blocks the damage from moves; additional effects of damaging moves like paralysis from Nuzzle are not prevented. If Mimikyu has a Substitute, the Substitute will take damage before Disguise.

Because a Disguise-busting hit skips the type effectiveness check in the damage formula, Weakness Policy will not activate regardless of the move's type. A held Air Balloon will be popped even if Disguise negates the damage.

Gastro Acid, Worry Seed, and Simple Beam fail if the target has the Ability Disguise. Role Play, Skill Swap, and Entrainment fail if either Pokémon has Disguise. Disguise cannot be copied by Trace, Power of Alchemy, or Receiver. Disguise cannot be replaced by Mummy or suppressed by Core Enforcer.; if a Pokémon that has its Ability suppressed passes that effect to a Pokémon with this Ability via Baton Pass, that effect fades. If a Pokémon obtains Disguise with Imposter or Transform, the Ability will never activate.

Pokémon with Mold Breaker, Teravolt or Turboblaze If a Mimikyu in its Disguised Form is hit by a damaging attack or hits itself in confusion, Disguise prevents the move from calling the damage formula. The move will thus deal no damage, and type effectiveness will not be calculated (except in case of an immunity, which prevents Disguise from triggering since the move will not hit in the first place). When this effect activates, the message, "Its disguise served it as a decoy!" is displayed, Mimikyu changes to its Busted Form, and finally the message, "<Name>'s disguise was busted!" is displayed. If Mimikyu's type had been changed beforehand, it is restored to
/
when it changes to its Busted Form.

Mimikyu remains in Busted Form if it is switched out, but reverts to Disguised Form outside of battle. If a Mimikyu faints and is revived, it will be revived in its Disguised Form and Disguise will be able to activate again.

Disguise will not protect against entry hazards or weather damage. Disguise activates at the first strike of a multi-strike move such as Water Shuriken and will not block damage from remaining strikes. Disguise only blocks the damage from moves; additional effects of damaging moves like paralysis from Nuzzle are not prevented. If Mimikyu has a Substitute, the Substitute will take damage before Disguise.

Because a Disguise-busting hit skips the type effectiveness check in the damage formula, Weakness Policy will not activate regardless of the move's type. A held Air Balloon will be popped even if Disguise negates the damage.

Gastro Acid, Worry Seed, and Simple Beam fail if the target has the Ability Disguise. Role Play, Skill Swap, and Entrainment fail if either Pokémon has Disguise. Disguise cannot be copied by Trace, Power of Alchemy, or Receiver. Disguise cannot be replaced by Mummy or suppressed by Core Enforcer.; if a Pokémon that has its Ability suppressed passes that effect to a Pokémon with this Ability via Baton Pass, that effect fades. If a Pokémon obtains Disguise with Imposter or Transform, the Ability will never activate.

Pokémon with Mold Breaker, Teravolt or Turboblaze will ignore Disguise, hitting through the disguise without busting it. The same is true for the moves Moongeist Beam, Sunsteel Strike, and Photon Geyser. as well as the Z-Moves Searing Sunraze Smash, Menacing Moonraze Maelstrom and Light That Burns the Sky.