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This Pokemon's moves that match one of its types have a same-type attack bonus (STAB) of 2 instead of 1.5, which corresponds to a 33% bonus on all STAB attacks.
This Pokemon's
-type moves become
-type moves and have their power multiplied by 1.2. This effect comes after other effects that change a move's type, but before Ion Deluge and Electrify's effects.
If this Pokemon is knocked out with a contact move, that move's user loses 1/4 of its maximum HP, rounded down. If any active Pokemon has the Damp Ability, this effect is prevented.
When a Pokémon with Air Lock is in battle, all effects of weather are negated (though the weather itself does not disappear).

During extremely harsh sunlight, heavy rain, and a mysterious air current, even if a Pokémon is negating the effects of weather with Air Lock, the moves Sunny Day, Rain Dance, Sandstorm, and Hail will still fail if used, and the Abilities Drought, Drizzle, Sand Stream, and Snow Warning will still fail to activate. However, all other effects of these weather conditions are negated by Air Lock. If Castform or Cherrim is on the field, it transforms back to its normal form.
The power of this Pokemon's move is multiplied by 1.3 if it is the last to move in a turn. Does not affect Doom Desire and Future Sight. Unlike Payback, Analysis strenghtens the attack even if the opponent´s Pokemon is changed and acts primarily.
When a Pokémon with this Ability is hit by a critical hit, Anger Point maximizes its Attack stat by raising it to +6 stages (regardless of its current stage). This does not apply if the opponent is protected by Substitute.
On switch-in, this Pokemon is alerted if any opposing Pokemon has an attack that is super effective on this Pokemon, or an OHKO move. Counter, Metal Burst, and Mirror Coat count as attacking moves of their respective types, while Hidden Power, Judgment, Natural Gift, Techno Blast, and Weather Ball are considered
-type moves.
Arena Trap prevents enemy Pokémon that touch the ground from being exchanged or escaping from battles, including Teleport. Excluded from this are

However, a Pokémon can be exchanged by using Volt switch, U-Turn, Baton Pass or Parting shot or by wearing the item Shed Shell.
This Pokemon and its allies cannot be affected by Attract, Disable, Encore, Heal Block, Taunt and Torment in multibattles. The owner of the ability is protected in single fights. Pokémon that are already under effect of the attacks are not freed from it by scent cover.
While this Pokemon is active, the effects of the
Dark Aura and
Fairy Aura Abilities are reversed, instead of a 33% increase,
- or
-type attacks are weakened by 33%.
Causes adjacent opposing Pokemon to lose 1/8 of their maximum HP, rounded down, at the end of each turn if they are asleep.
While a Pokémon with this Ability has a status condition, its Attack is increased by 50%. Additionally, a Pokémon with this Ability does not lose Attack due to burn.
Prevents other Pokemon from lowering this Pokemon's accuracy stat stage. This Pokemon ignores a target's evasiveness stat stage.
If this Pokemon is poisoned, it restores 1/8 of its maximum HP, rounded down, at the end of each turn instead of losing HP.
This Pokemon's attacks with recoil or crash damage have their power multiplied by 1.2. Does not affect Struggle.
If this Pokemon is a Silvally, its type changes to match its held Memory.
Enables a sure getaway from wild Pokémon.
This Pokemon's attacks that are not very effective on a target deal double damage.
While this Pokemon is active, it prevents opposing Pokemon from using their Berries. Activation message broadcasts before other abilities regardless of the Pokemon's Speed tiers.
This Pokemon cannot be burned. Gaining this Ability while burned cures it.