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Name
Effect
This Pokemon and its allies cannot be affected by Attract, Disable, Encore, Heal Block, Taunt and Torment in multibattles. The owner of the ability is protected in single fights. Pokémon that are already under effect of the attacks are not freed from it by scent cover.
This Pokemon cannot be statused, and is considered to be asleep. Moongeist Beam, Sunsteel Strike, and the Mold Breaker, Teravolt, and Turboblaze Abilities cannot ignore this Ability.
Damp prevents all Pokémon from using Self-Destruct, Explosion, and Mind Blown; if a Pokémon attempts to use one of these moves, it will fail and the user will not faint or take damage. Additionally, Damp prevents the Ability Aftermath from doing damage when the Pokémon with Aftermath faints.

Damp affects non-adjacent Pokémon in Triple Battles.
When another Pokémon uses a dance move, it can use a dance move following it regardless of its Speed.
While this Pokemon is active, the power of
-type moves used by active Pokemon is multiplied by 1.33.
While this Pokemon is active, priority moves from opposing Pokemon targeted at allies are prevented from having an effect.
Halves the Pokémon's Attack and Sp. Atk stats when its HP becomes half or less.
Boosts the Pokémon's Attack stat sharply when its stats are lowered.
On switch-in, the weather becomes strong winds that remove the weaknesses of the
type from
-type Pokemon. This weather remains in effect until this Ability is no longer active for any Pokemon, or the weather is changed by Desolate Land or Primordial Sea.
On switch-in, the weather becomes extremely harsh sunlight that prevents damaging
-type moves from executing, in addition to all the effects of Sunny Day. This weather remains in effect until this Ability is no longer active for any Pokemon, or the weather is changed by Delta Stream or Primordial Sea.
If a Mimikyu in its Disguised Form is hit by a damaging attack or hits itself in confusion, Disguise prevents the move from calling the damage formula. The move will thus deal no damage, and type effectiveness will not be calculated (except in case of an immunity, which prevents Disguise from triggering since the move will not hit in the first place). When this effect activates, the message, "Its disguise served it as a decoy!" is displayed, Mimikyu changes to its Busted Form, and finally the message, "<Name>'s disguise was busted!" is displayed. If Mimikyu's type had been changed beforehand, it is restored to
/
when it changes to its Busted Form.

Mimikyu remains in Busted Form if it is switched out, but reverts to Disguised Form outside of battle. If a Mimikyu faints and is revived, it will be revived in its Disguised Form and Disguise will be able to activate again.

Disguise will not protect against entry hazards or weather damage. Disguise activates at the first strike of a multi-strike move such as Water Shuriken and will not block damage from remaining strikes. Disguise only blocks the damage from moves; additional effects of damaging moves like paralysis from Nuzzle are not prevented. If Mimikyu has a Substitute, the Substitute will take damage before Disguise.

Because a Disguise-busting hit skips the type effectiveness check in the damage formula, Weakness Policy will not activate regardless of the move's type. A held Air Balloon will be popped even if Disguise negates the damage.

Gastro Acid, Worry Seed, and Simple Beam fail if the target has the Ability Disguise. Role Play, Skill Swap, and Entrainment fail if either Pokémon has Disguise. Disguise cannot be copied by Trace, Power of Alchemy, or Receiver. Disguise cannot be replaced by Mummy or suppressed by Core Enforcer.; if a Pokémon that has its Ability suppressed passes that effect to a Pokémon with this Ability via Baton Pass, that effect fades. If a Pokémon obtains Disguise with Imposter or Transform, the Ability will never activate.

Pokémon with Mold Breaker, Teravolt or Turboblaze If a Mimikyu in its Disguised Form is hit by a damaging attack or hits itself in confusion, Disguise prevents the move from calling the damage formula. The move will thus deal no damage, and type effectiveness will not be calculated (except in case of an immunity, which prevents Disguise from triggering since the move will not hit in the first place). When this effect activates, the message, "Its disguise served it as a decoy!" is displayed, Mimikyu changes to its Busted Form, and finally the message, "<Name>'s disguise was busted!" is displayed. If Mimikyu's type had been changed beforehand, it is restored to
/
when it changes to its Busted Form.

Mimikyu remains in Busted Form if it is switched out, but reverts to Disguised Form outside of battle. If a Mimikyu faints and is revived, it will be revived in its Disguised Form and Disguise will be able to activate again.

Disguise will not protect against entry hazards or weather damage. Disguise activates at the first strike of a multi-strike move such as Water Shuriken and will not block damage from remaining strikes. Disguise only blocks the damage from moves; additional effects of damaging moves like paralysis from Nuzzle are not prevented. If Mimikyu has a Substitute, the Substitute will take damage before Disguise.

Because a Disguise-busting hit skips the type effectiveness check in the damage formula, Weakness Policy will not activate regardless of the move's type. A held Air Balloon will be popped even if Disguise negates the damage.

Gastro Acid, Worry Seed, and Simple Beam fail if the target has the Ability Disguise. Role Play, Skill Swap, and Entrainment fail if either Pokémon has Disguise. Disguise cannot be copied by Trace, Power of Alchemy, or Receiver. Disguise cannot be replaced by Mummy or suppressed by Core Enforcer.; if a Pokémon that has its Ability suppressed passes that effect to a Pokémon with this Ability via Baton Pass, that effect fades. If a Pokémon obtains Disguise with Imposter or Transform, the Ability will never activate.

Pokémon with Mold Breaker, Teravolt or Turboblaze will ignore Disguise, hitting through the disguise without busting it. The same is true for the moves Moongeist Beam, Sunsteel Strike, and Photon Geyser. as well as the Z-Moves Searing Sunraze Smash, Menacing Moonraze Maelstrom and Light That Burns the Sky.
On switch-in, this Pokemon's
Attack or
Special Attack is raised by 1 stage based on the weaker combined defensive stat of all opposing Pokemon. Attack is raised if their Defense is lower, and Special Attack is raised if their Special Defense is the same or lower.
The Pokémon makes it rain when it enters a battle.
On switch-in, this Pokemon summons Sunny Day.
Restores HP in rain or when hit by Water-type moves. Reduces HP in sunshine, and increases the damage received from Fire-type moves.
On switch-in, this Pokemon Transforms into the opposing Pokemon that is facing it. If there is no Pokemon at that position, this Pokemon does not Transform.
A Pokémon with the Ability Oblivious cannot be infuated by Attract, Cute Charm or Taunt. A Pokémon with this Ability will be cured of infatuation if it is infatuated while in battle (such as if it gains the Ability by an effect like Skill Swap, or is infatuated by a Pokémon with an Ability like Mold Breaker). If the Pokémon is holding a Mental Herb, it will be consumed before Oblivious cures the Pokémon of the Taunt.
This Pokemon's attacks without a chance to flinch have a 10% chance to flinch.