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Boosts the Attack and Sp. Def stats of itself and allies when it is sunny.
The Pokémon transforms with the weather to change its type to Water, Fire, or Ice.
Boosts the Pokémon's Defense stat in Grassy Terrain.
All sound-based moves become Water-type moves.
Parental Bond causes most damaging moves used by the Pokémon to become two-strike moves, with the second attack being 25% as strong as the first. It does not affect multi-strike moves.

If a move could hit multiple targets (including allies), such as Earthquake and Rock Slide, it will not strike twice; however, if it can only hit a single Pokémon, such as in a Single Battle or if using a move that can hit multiple targets when only one target is in range, it will strike twice. If a move could hit multiple Pokémon but only hits one due to missing the other Pokémon, it will only strike once.

Any attack which has a secondary effect (except Secret Power) has the same secondary effect on both strikes (such as Power-Up Punch.), including effects that do not always trigger. If the Pokémon's Ability is changed to Mummy. after the first strike, it will continue to make a second strike regardless. Since Parental Bond turns moves into two-hit multi-strike moves, each strike has a separate chance to be a critical hit, items and Abilities that trigger upon strike or contact such as Cursed Body and Rocky Helmet occur for each strike, and Spiky Shield and King's Shield only damage and decrease Attack (respectively) once if a Pokémon with Parental Bond uses a contact move against a Pokémon that has used one of them.

Unlike other secondary effects, Secret Power's secondary effect can only occur after the second hit. If a move has recoil damage, the recoil will be based on the damage dealt by both strikes, but will be taken after the second strike; Struggle will inflict recoil damage equal to half the user's maximum HP (after the second strike). Circle Throw and Dragon Tail will strike twice, but only force the opponent to switch out once after both strikes are dealt. U-turn and Volt Switch strike twice, then the user switches out. Bug Bite and Pluck consume the target's Berry after the second strike, so if the target could eat its Berry due to low HP after the first strike, it will. Moves that require the user to recharge after use like Hyper Beam strike twice, and the user only needs to recharge for one turn. Smelling Salts, Wake-Up Slap and Knock Off do not cure the target of paralysis or sleep or remove the target's held item (respectively), until after the second strike, so both strikes get the increased power.
-type moves, Scald and Steam Eruption thaw a frozen target after the second strike (so a frozen target cannot be thawed and then burned by the same move). If Meloetta has Parental Bond and uses Relic Song, it will change Forme only once, after the second strike.

If Present heals the target it will only strike once, but if it damages the target it will strike twice (the second strike will always damage the target). Fixed-damage moves such as Seismic Toss and Dragon Rage deal the full amount of damage for both strikes. The damage dealt by Psywave is generated separately for each strike, and the second strike's damage is not halved. Each strike of Super Fang halves the target's HP (effectively quartering it if HP is not restored between strikes). Counter, Mirror Coat, Metal Burst and Bide deal the full amount of damage for both strikes. The first strike of Assurance counts as previously taking damage for the second strike, giving it increased power. Grass Pledge, Fire Pledge, and Water Pledge strike twice, even when used as a combination move. Natural Gift and Spit Up strike twice.

Fling, Self-Destruct, Explosion, and Final Gambit only strike once. Moves with a charging turn (such as Fly and Solar Beam) only strike once, even if the Pokémon becomes fully charged in one turn (such as with a Power Herb). Endeavor also only strikes once, even if the user or target's HP is changed after it strikes (such as by Iron Barbs or the Sitrus Berry). Confusion damage only occurs once.

Even though the Ability makes the Pokémon strike twice, there is only one accuracy check for the strike. This means if the first strike misses there will be no second strike, and if the first strike does not miss, then the second is guaranteed to strike.
When a Pokémon with this Ability is hit by a move that makes contact, the Pokémon with this Ability will steal the held item of the attacking Pokémon. It will not activate if the Pokémon with this Ability already has a held item. It will not activate if the Pokémon with this Ability is knocked out by that move.

If a Pokémon with this Ability is hit by a multi-strike move that makes contact (such as Fury Swipes), the item will not be stolen until after the final strike. If multiple Pokémon with this Ability are hit by the same move that made contact, Pickpocket will activate for the fastest one that does not already have an item.

Pickpocket activates after Magician and the Sticky Barb, and after Thief and Covet steal a held item. Consequently, the Pokémon that has Pickpocket will always end up with the item. Pickpocket also activates after Knock Off, Bug Bite, and Pluck, meaning that the stolen item will not be lost, and if it does lose its item due to these moves it can immediately steal another.
The Pokémon may pick up the item an opposing Pokémon used during a battle. It may pick up items outside of battle, too.
Pixilate causes all
-type moves used by the Pokémon to become
-type and receive a 20% power boost.
Boosts the Sp. Atk stat of the Pokémon if an ally with the Plus or Minus Ability is also in battle.
If this Pokemon is poisoned, it restores 1/8 of its maximum HP, rounded down, at the end of each turn instead of losing HP.
When a Pokémon with this Ability is hit by a move that makes contact, there is a 30% chance that the attacking Pokémon will become poisoned. If a Pokémon with this Ability is hit by a multi-strike move that makes contact (such as Fury Swipes), each hit has an independent chance to activate this Ability.
If a Pokémon with this Ability uses a move that makes contact, there is a 30% chance the target will become poisoned.

This chance applies independently of any moves that may have a chance to poison the target with their own effect. If the attack's target holds a status condition-curing Berry, it is possible for a move's natural effect to inflict a non-volatile status condition which the target's held item will then cure, only for the target to then be poisoned by Poison Touch. Poison Touch's chances also apply independently for each hit of a multi-strike move.

Poison Touch can poison a target hit by Dragon Tail or Circle Throw. Poison Touch can also poison a target with Mummy before Mummy overwrites Poison Touch. Pokémon with Immunity or Shield Dust cannot become poisoned by Poison Touch, unless the contact-making move is Sunsteel Strike.
Other Cells gather to aid when its HP becomes half or less. Then the Pokémon changes its form to Complete Forme.
This Pokemon copies the Ability of an ally that faints. Abilities that cannot be copied are Flower Gift, Forecast, Illusion, Imposter, Multitype, Stance Change, Trace, Wonder Guard, and Zen Mode.
Gives priority to a status move.
If this Pokemon is the target of an opposing Pokemon's move, that move loses one additional PP.
The Pokémon changes the weather to nullify Fire-type attacks.
Reduces the power of supereffective attacks taken.
Changes the Pokémon's type to the type of the move it's about to use.
Turns the ground into Psychic Terrain when the Pokémon enters a battle.