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When this Pokemon has more than 1/2 its maximum HP and takes damage from an attack bringing it to 1/2 or less of its maximum HP, its Special Attack is raised by 1 stage. This effect applies after all hits from a multi-hit move; Sheer Force prevents it from activating if the move has a secondary effect.
Eliminates the effects of weather.
Protects the Pokémon from things like sandstorm, hail, and powder.
Changes the Pokémon's type to the type of the move it's about to use.
This Pokémon steps on the opposing Pokémon's shadow to prevent it from escaping.
The stat changes the Pokémon receives are doubled.
Maximizes the number of times multi-strike moves hit.
Items held by the Pokémon are stuck fast and cannot be removed by other Pokémon.
Boosts the Pokémon's Speed stat in rain.
When a Pokémon with Water Absorb is hit by a
-type move, its HP is restored by one quarter of its maximum HP, and the move will have no effect on that Pokémon (if a Pokémon with this Ability already has full HP, the
-type move will do nothing).

Water Absorb will not activate if the Pokémon is protected from the
-type move.

If a Pokémon with Water Absorb is holding an Absorb Bulb or Luminous Moss, Water Absorb absorbs the move, so the item's effect is not triggered.
Lowers the power of Fire-type moves done to the Pokémon and prevents the Pokémon from getting a burn.
Boosts the Pokémon's Defense stat sharply when hit by a Water-type move.
This Pokemon cannot be burned. Gaining this Ability while burned cures it.
If a
physical attack hits this Pokemon, its Defense is lowered by 1 stage and its Speed is raised by 2 stages.
The Pokémon is protected by its white smoke, which prevents other Pokémon from lowering its stats.
The Pokémon cowardly switches out when its HP becomes half or less.
Its mysterious power only lets supereffective moves hit the Pokémon.
Makes status moves more likely to miss.