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Voltorb


№ : #100
Type :   
Height : 1'08 ft/in
Weight : 22.9 lbs
EV Yield

0
HP
0
Attack
0
Defence
0
Sp. Atk
0
Sp. Def
1
Speed

Ev-Guide
Base stats




Description

0


Abilities

Ability # 1:

Soundproof
Soundproof prevents all effects from sound-based moves, granting Pokémon with this Ability immunity from them. The Ability affects the following moves:

Parting Shot, Perish Song, Uproar, Roar, Sing, Chatter, Grass Whistle, Growl, Bug Buzz, Noble Roar, Round, Screech, Metal Sound, Clangorous Soulblaze, Disarming Voice, Hyper Voice, Sparkling Aria, Clanging Scales, Snore, Snarl, Supersonic, Boomburst, Relic Song, Confide, Heal Bell, Echoed Voice,

Ability # 2:

Static
The Pokémon is charged with static electricity, so contact with it may cause paralysis.

Hidden Ability:

Aftermath
If this Pokemon is knocked out with a contact move, that move's user loses 1/4 of its maximum HP, rounded down. If any active Pokemon has the Damp Ability, this effect is prevented.


Base stats

Total 330 Min Max
HP 40
 
190 284
Attack 30
 
58.5 174.9
Defence 50
 
94.5 218.9
Sp. Atk 55
 
103.5 229.9
Sp. Def 55
 
103.5 229.9
Speed 100
 
184.5 328.9


Damage taken

- - - ½ - - - - 2
½ - - - - - - ½ -


Evolution

Voltorb Lv. 30 →Electrode

Location

Kanto:

Location Encounter method Daytime Rarity Notes
Route 10 -
Power Plant -

Johto:

Location Encounter method Daytime Rarity Notes
Olivine City Krabby for Voltorb


Catch Rate
190
Moves learnt by level up

Lv Move Type Cat. PP. Power Acc.
1 Charge   20
1 Tackle   35 40 100%
4 Sonic Boom   20 90%
6 Eerie Impulse   15 100%
9 Spark   20 65 100%
11 Rollout   20 30 90%
13 Screech   40 85%
16 Charge Beam   10 50 90%
20 Swift   20 60
22 Electro Ball   10 100%
26 Self−Destruct   5 200 100%
29 Light Screen   30
34 Magnet Rise   10
37 Discharge   15 80 100%
41 Explosion   5 250 100%
46 Gyro Ball   5 100%
48 Mirror Coat   20 100%


Egg moves

No Egg moves


Move Tutor moves

Move Type Cat. PP. Power Acc. Available on PokeOne
Signal Beam   15 75 100% No
Magic Coat   15 No
Foul Play   15 95 100% No
Magnet Rise   10 No
Snore   15 50 100% No
Shock Wave   20 60 No


Moves learnt by TM/HM

HM/TM. Move Type Cat. PP. Power Acc.
6 Toxic   10 90%
10 Hidden Power   15 60 100%
12 Taunt   20 100%
16 Light Screen   30
17 Protect   10
18 Rain Dance   5
21 Frustration   20 100%
24 Thunderbolt   15 90 100%
25 Thunder   10 110 70%
27 Return   20 100%
32 Double Team   15
41 Torment   15 100%
42 Facade   20 70 100%
44 Rest   10
46 Thief   25 60 100%
48 Round   15 60 100%
57 Charge Beam   10 50 90%
64 Explosion   5 250 100%
72 Volt Switch   20 70 100%
73 Thunder Wave   20 90%
74 Gyro Ball   5 100%
87 Swagger   15 85%
88 Sleep Talk   10
90 Substitute   10
93 Wild Charge   15 90 100%
100 Confide   20